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Archive for the 'Mobile' Category

Designing Mobile Service Systems - IOS PressThis publication is the second in the Research in Design series. Design is an effort that enjoys a growing attention in the academic world. At Delft University of Technology design is a recognized part of science. Like other technical universities, Delft is rooted in the engineering field. And in spite of questions like 'what is design', 'what is engineering' and 'what is science', which can be debated in long sessions, and differences that are hard to explain, it is possible to feel the differences. In this book the authors contribute to the development of a design language for the service domain. In general the engineering discipline is expanding into a field that embraces perspectives of more disciplines and actors, next to the engineer who is responsible for the artifact. The first volume in this Research in Design Series stresses the stakeholder oriented approach in the domain of architecture and urban planning (Binnekamp, van Gunsteren, & van Loon, 2006). The domain in this volume is services. This is a field in which the involvement of different stakeholders with different interests in the design process is particularly a critical success factor.

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4 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 5
  in IT eBooks, Mobile
mrblue, February 24, 2008 1 Comment

IPhone For DummiesGet up to speed fast with this full-color guide to Apple’s revolutionary new mobile phone– widescreen video iPod–Internet communications device. Announced to great fanfare, Apple’s iPhone promises to reinvent the market for portable electronic devices, combining mobile phone, music and video player, digital camera, Internet browser, and e-mail in a single sleekly designed, brilliantly engineered package. Illustrated throughout with full-color screen shots and illustrations, this fun and easy guide helps you make the most of all the features of this pioneering device. Discover how to: Make and receive phone calls Set up iTunes and your iPod Buy music and videos Play podcasts, music, videos, and photo slideshows Browse the Internet Send and receive e-mails and instant messages Take and organize photos Sync with your desktop Troubleshoot common problems.

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1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in IT eBooks, Mobile

Mobile Messaging Technologies and Services SMS, EMS and MMS Building on the success of the first edition, Mobile Messaging Technologies and Services offers extensive new and revised material based upon the latest research and industry developments. While early implementations targeted person-to-person messaging, MMS has now evolved to facilitate such requirements as the mass delivery of time-sensitive messages for content-to-person messaging. This Second Edition exploits the technical maturity of MMS as it is poised to generate a wealth of new business opportunities across the mobile communications sector. The author provides the fundamental technical background required for SMS, EMS and MMS, and supports this with industry cutting-edge developments.

● Contains a revised section on the fundamentals of MMS, including an updated section on GPRS to explain current commercial implementations such as GRX applications.

● Presents the latest developments in MMS standardization, including the design of synchronized multimedia integration language (SMIL) presentations, Digital Rights Management (DRM), transcoding techniques, postcard service and support of advanced multimedia formats.

● Describes the processes for standardizing telecommunications services and technologies (3GPP, OMA, GSM Association, IETF and W3C).

● Provides updated sections on SMS, EMS and heavily revised coverage of the developments in MMS, including MMS interworking and the forthcoming MMS version 1.3.

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0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  in IT eBooks, Mobile

Mobile 3D Graphics with OpenGL ES and M3G - Morgan KaufmannGraphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, MobileThis book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

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Bluetooth Essentials for Programmers - Cambridge PressThis book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.

• No Bluetooth background needed • Written especially for programmers and software engineers • Introduces Bluetooth for Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X, and more

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1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in IT eBooks, Mobile
Crimson, January 17, 2008

 Graphics and game developers must learn to program for mobility. This book will teach you how.

"This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile

This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

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2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  in 3D, IT eBooks, Mobile

Mobile WiMAX Toward Broadband Wireless Metropolitan Area NetworksThe Wireless Metropolitan Area Network is a promising Broadband Wireless Access (BWA) technology that provides high-speed, high-bandwidth efficiency and high-capacity multimedia services for both residential and enterprise applications. Mobile WiMAX: Toward Broadband Wireless Metro-politan Area Networks examines the basic concepts, recent advances, and latest standard specifications pertinent to WirelessMANs, placing emphasis on IEEE 802.16-based WiMAX. After introducing the basics of WirelessMAN, the book addresses topics in three accessible parts. The first part focuses on radio frequency (RF), signal processing, multiple in-multiple out (MIMO) technology, and identifying challenges and possible solutions in the physical layer. An examination of protocol issues follows, including those involving medium access control (MAC), quality of service (QoS) in point-to-multi-point (PMP) and mesh networks, cross layer optimization, mobility management, handoff in heterogeneous networks, energy management, and link adaptation mecha-nisms. The final part considers issues regarding security, economy, and system capacity in the WiMAX.

Mobile WiMAX: Toward Broadband Wireless Metropolitan Area Networks is an important resource for those interested in understanding all aspects relevant to the technical, practical, economic, and policy issues concerning WirelessMANs. It offers comprehensive practical and technical guidance on the fundamentals and recent advances in general WirelessMAN, as well as the latest standard specifications in IEEE 802.16a/c/d/e families.

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Mobile Media and Applications - From Concept to Cash - WileyMobile Media and Applications - From Concept to Cash shows how to address the challenges of consumer marketing, technology strategy and delivery tactics for new 3G services from a pragmatic ‘how they did it’ approach. Combining the authors’ technical competence, business experience and consumer understanding, the book pinpoints the pitfalls and keys to success in the industry.  The authors offer an end-to-end view, covering customer needs, analysis of the many complex value chains, the capabilities and limitations of the technologies, and the packaging and launch of new mobile services.  Based on real case studies and experiences, analysis and advice is given to help the reader succeed in the real world.

Mobile Media and Applications - From Concept to Cash:

  • Explains how media companies can go mobile, how the telecoms, media and IT industries are converging and how even a frog can top the CD singles chart with a ringtone.
  • Built heavily on case studies from real implementations and launches of services such as mobile TV, music and gaming.
  • Describes how many service environments today are failing and highlights best practices to make them efficient and powerful.
  • For the first time ever, the impact of mobile devices and customer behavior for mobile services is analyzed in depth.
  • Offers an accompanying website with additional case studies, articles and links to the best developer forums and resources.

Decision makers, professionals and application developers in the IT, Telecoms and Media industries, as well as enterprises, analysts, consultants, financial services, and journalists will find this an invaluable guide to creating successful mobile services. Advanced students in Electrical Engineering and Telecoms as well as business schools will find this book a useful addition to their reading list.

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With well over 8 billion documents in its index, Google is a veritable treasure trove of information. Yet finding just the right document out of those billions –- the one that answers your question – can be daunting.

Stephan Spencer, founder and president of Netconcepts, has written a new ebook on how to become a Google power-searcher. This guide is a must-have for anyone who uses Google; and best of all, it’s FREE to download.

The ebook is based on the 5 part article series published by MarketingProfs in August 2004, fully updated in the First Quarter of 2006.

Were you to master Google’s powerful search refinement operators and lesser-known features, over a year’s time you could save days scouring over irrelevant results. Perhaps even more enticing is the promise of elusive nuggets of market research and competitive intelligence out there waiting to be discovered. This ebook will show you how to find what you need quickly and with laser-like accuracy.

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0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  in IT eBooks, Mobile

Symbian OS Communications Programming Second Edition - WileyEach chapter gives background information on the technology where necessary, an overview of the functionality provided in Symbian OS and descriptions or examples of how to use the Symbian OS APIs. The author team for this book is assembled from Symbian's top experts in the field of communications. Each of them has extensive experience in creating and using Symbian OS, and spends every day defining, creating or improving Symbian OS.

There are four main sections in this book:

  • Section 1 gives an overview of the book and its contents. It also provides an introduction to the communications functionality in Symbian OS, and a high-level overview of how it all fits together.
  • Section 2 covers communications technologies such as Bluetooth, TCP/IP, IrDA, virtual serial ports and telephony. Each of these technologies acts as the underlying layer for the functionality covered in section three.
  • Section 3 discusses higher-level technologies, such as the messaging framework and plugins (for SMS, MMS, and e-mail), the SendAs service, OBject EXchange (OBEX), hypertext transfer protocol (HTTP) and OMA Device Management (OMA DM).
  • Section 4 contains practical information on developing with Symbian OS, including information on setting the development environment up for various types of communications-related development. Much development can be done using the Symbian OS emulator - we discuss various ways of connecting the emulator to an IP network, and using an IR pod, Bluetooth hardware, and a phone with the emulator.

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0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  in IT eBooks, Mobile
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