Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, MobileThis book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.
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Archive for the 'Mobile' Category
This book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.
• No Bluetooth background needed • Written especially for programmers and software engineers • Introduces Bluetooth for Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X, and more
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Graphics and game developers must learn to program for mobility. This book will teach you how.
"This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile
This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University
The Wireless Metropolitan Area Network is a promising Broadband Wireless Access (BWA) technology that provides high-speed, high-bandwidth efficiency and high-capacity multimedia services for both residential and enterprise applications. Mobile WiMAX: Toward Broadband Wireless Metro-politan Area Networks examines the basic concepts, recent advances, and latest standard specifications pertinent to WirelessMANs, placing emphasis on IEEE 802.16-based WiMAX. After introducing the basics of WirelessMAN, the book addresses topics in three accessible parts. The first part focuses on radio frequency (RF), signal processing, multiple in-multiple out (MIMO) technology, and identifying challenges and possible solutions in the physical layer. An examination of protocol issues follows, including those involving medium access control (MAC), quality of service (QoS) in point-to-multi-point (PMP) and mesh networks, cross layer optimization, mobility management, handoff in heterogeneous networks, energy management, and link adaptation mecha-nisms. The final part considers issues regarding security, economy, and system capacity in the WiMAX.
Mobile WiMAX: Toward Broadband Wireless Metropolitan Area Networks is an important resource for those interested in understanding all aspects relevant to the technical, practical, economic, and policy issues concerning WirelessMANs. It offers comprehensive practical and technical guidance on the fundamentals and recent advances in general WirelessMAN, as well as the latest standard specifications in IEEE 802.16a/c/d/e families.
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Mobile Media and Applications - From Concept to Cash shows how to address the challenges of consumer marketing, technology strategy and delivery tactics for new 3G services from a pragmatic ‘how they did it’ approach. Combining the authors’ technical competence, business experience and consumer understanding, the book pinpoints the pitfalls and keys to success in the industry. The authors offer an end-to-end view, covering customer needs, analysis of the many complex value chains, the capabilities and limitations of the technologies, and the packaging and launch of new mobile services. Based on real case studies and experiences, analysis and advice is given to help the reader succeed in the real world.
Mobile Media and Applications - From Concept to Cash:
- Explains how media companies can go mobile, how the telecoms, media and IT industries are converging and how even a frog can top the CD singles chart with a ringtone.
- Built heavily on case studies from real implementations and launches of services such as mobile TV, music and gaming.
- Describes how many service environments today are failing and highlights best practices to make them efficient and powerful.
- For the first time ever, the impact of mobile devices and customer behavior for mobile services is analyzed in depth.
- Offers an accompanying website with additional case studies, articles and links to the best developer forums and resources.
Decision makers, professionals and application developers in the IT, Telecoms and Media industries, as well as enterprises, analysts, consultants, financial services, and journalists will find this an invaluable guide to creating successful mobile services. Advanced students in Electrical Engineering and Telecoms as well as business schools will find this book a useful addition to their reading list.
If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)With well over 8 billion documents in its index, Google is a veritable treasure trove of information. Yet finding just the right document out of those billions –- the one that answers your question – can be daunting.
Stephan Spencer, founder and president of Netconcepts, has written a new ebook on how to become a Google power-searcher. This guide is a must-have for anyone who uses Google; and best of all, it’s FREE to download.
The ebook is based on the 5 part article series published by MarketingProfs in August 2004, fully updated in the First Quarter of 2006.
Were you to master Google’s powerful search refinement operators and lesser-known features, over a year’s time you could save days scouring over irrelevant results. Perhaps even more enticing is the promise of elusive nuggets of market research and competitive intelligence out there waiting to be discovered. This ebook will show you how to find what you need quickly and with laser-like accuracy.
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Each chapter gives background information on the technology where necessary, an overview of the functionality provided in Symbian OS and descriptions or examples of how to use the Symbian OS APIs. The author team for this book is assembled from Symbian's top experts in the field of communications. Each of them has extensive experience in creating and using Symbian OS, and spends every day defining, creating or improving Symbian OS.
There are four main sections in this book:
- Section 1 gives an overview of the book and its contents. It also provides an introduction to the communications functionality in Symbian OS, and a high-level overview of how it all fits together.
- Section 2 covers communications technologies such as Bluetooth, TCP/IP, IrDA, virtual serial ports and telephony. Each of these technologies acts as the underlying layer for the functionality covered in section three.
- Section 3 discusses higher-level technologies, such as the messaging framework and plugins (for SMS, MMS, and e-mail), the SendAs service, OBject EXchange (OBEX), hypertext transfer protocol (HTTP) and OMA Device Management (OMA DM).
- Section 4 contains practical information on developing with Symbian OS, including information on setting the development environment up for various types of communications-related development. Much development can be done using the Symbian OS emulator - we discuss various ways of connecting the emulator to an IP network, and using an IR pod, Bluetooth hardware, and a phone with the emulator.
Richard Harrison’s existing books are the bestsellers in the Symbian Press Portfolio. His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series.
The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time.
Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book! It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more.
This innovative new book covers Symbian OS fundamentals, core concepts and UI.
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This very up-to-date and practical book, written by engineers working closely in 3GPP, gives insight into the newest technologies and standards adopted by 3GPP, with detailed explanations of the specific solutions chosen and their implementation in HSPA and LTE.
The key technologies presented include multi-carrier transmission, advanced single-carrier transmission, advanced receivers, OFDM, MIMO and adaptive antenna solutions, advanced radio resource management and protocols, and different radio network architectures. Their role and use in the context of mobile broadband access in general is explained. Both a high-level overview and more detailed step-by-step explanations of HSPA and LTE implementation are given. An overview of other related systems such as TD SCDMA, CDMA2000, and WIMAX is also provided.
This is a must-have resource for engineers and other professionals working with cellular or wireless broadband technologies who need to know how to utilize the new technology to stay ahead of the competition.
The authors of the book all work at Ericsson Research and are deeply involved in 3G development and standardisation since the early days of 3G research. They are leading experts in the field and are today still actively contributing to the standardisation of both HSPA and LTE within 3GPP.
* Gives the first explanation of the radio access technologies and key international standards for moving to the next stage of 3G evolution: fully operational mobile broadband
* Describes the new technologies selected by the 3GPP to realise High Speed Packet Access (HSPA) and Long Term Evolution (LTE) for mobile broadband
* Gives both higher-level overviews and detailed explanations of HSPA and LTE as specified by 3GPP

Despite recent dramatic advances in computer security regarding the proliferation of services and applications, security threats are still major impediments in the deployment of these services. Paying serious attention to these issues, Security in Distributed, Grid, Mobile, and Pervasive Computing focuses on the increasing demand to guarantee privacy, integrity, and availability of resources in networks and distributed systems. A rich and useful presentation of strategies for security issues, the book covers each computing area in separate sections. It first reviews security issues and challenges in content distribution networks, describes key agreement protocols based on the Diffie-Hellman key exchange and key management protocols for complex distributed systems like the Internet, and discusses securing design patterns for distributed systems. The next section focuses on security in mobile computing and wireless networks, covering wireless authentication methods, secure data aggregation, and anonymous routing protocol. After a section on grid computing security, the book presents an overview of security solutions for pervasive healthcare systems and surveys wireless sensor network security. With more and more vital information stored on computers, security professionals need to know how to combat threats and complications. Offering strategies to tackle these issues, this book provides essential security information for researchers, practitioners, educators, and graduate students in the field.
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