
Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting. This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies. Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communications Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application. (more…)





Objective Caml (OCaml) is an open source programming language that allows you to utilize both functional and object-oriented programming. Sporting features such as a robust object system, type safety, and an expansive standard library, OCaml is a language that encourages pragmatic solutions instead of dogmatic ones. Boasting performance on par with the likes of C/C++, and having compilers available for a variety of platforms, including Windows, Unix, Linux, and Mac OS X, enterprise developers should consider adding this powerful language to their repertoire.

Functional and Object Oriented Analysis and Design: An Integrated Methodology teaches students of information systems, software engineering, computer science and related areas how to analyze and design information systems using the FOOM methodology. FOOM combines the object-oriented approach and the functional (process-oriented) approach. It makes a clear distinction between the analysis and design development phases, and enables a smooth transition from the former to the latter. The methodology in Functional and Object Oriented Analysis and Design: An Integrated Methodology is very structured. As a result, it provides step-by-step guidelines on what to do and how to do each of the analysis and design activities. Many examples make the learning and utilization of the methodology easy. 
Taking a standards-based approach to converged services, Architecting the Telecommunications Evolution lays a foundation for a service-oriented architecture in telecommunications. The authors begin by outlining the development of Internet telephony, focusing on how to use the respective benefits of the traditional public switched telephone network (PSTN) and the Internet to create and implement more value-added services. These two eminent specialists then examine services that originate in the Internet and take advantage of PSTN services followed by PSTN-originating services using the Internet. They conclude with a discussion on how this convergence creates smart spaces in the telecoms domain.
In order to properly understand a field, a researcher has to first understand the accumulated knowledge of that field. Micro-architectural design has accumulated knowledge elements that are clearly defined. These elements, such as design patterns, are properly differentiated and generally understood, but other elements such as heuristics, best practices, and others are just vague concepts. Object-Oriented Design Knowledge: Principles, Heuristics and Best Practices provides a unified and global vision about the lesser-defined areas of micro-architectural design knowledge, exposing the main techniques, experiences, and methods in order to help researchers apply these concepts. Understanding the experiences presented in this book will help readers correctly apply design knowledge.









