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Archive for the 'Software Development' Category

eBooker, September 18, 2009 Comments Off
Software Engineering

Software Engineering

This book reviews several important technologies for software development with a particular focus on Web applications. Emphasis is given to underlying principles and basic concepts, rather than completeness. This text is designed for upper-division undergraduate and graduate courses in software engineering.

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Professional Microsoft SharePoint 2007 Development Using Microsoft Silverlight 2

Professional Microsoft SharePoint 2007 Development Using Microsoft Silverlight 2

Product Description
Silverlight is a cross-browser, cross-platform, and cross-device plug-in for delivering the next generation of .NET-based rich interactive applications (RIAs) for the Web; SharePoint is Microsofts portal development platform and the fastest growing server product at Microsoft. If you are seeking to leverage Silverlight 2.0 to optimize SharePoint 2007, you will find what you need in this advanced guide from a well-known author team of Microsoft insiders. The book shows you how to build integrated solutions step-by-step; how to integrate Silverlight applications with different SharePoint objects such as lists, Web parts, and others; and provides source code, so you can replicate and test the code on your own.

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Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We’ll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.

Then we’ll see how they apply to the new frameworks and APIs. We’ll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.

With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your user’s will be showing off to their friends.

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eBooker, August 18, 2009 Comments Off

From Concept to Cash

Implementing Lean Software Development: From Concept to Cash

Product Description

This new book draws on the Poppendiecks’ unparalleled experience helping development organizations optimize the entire software value stream. You’ll discover the right questions to ask, the key issues to focus on, and techniques proven to work. The authors present case studies from leading-edge software organizations, and offer practical exercises for jumpstarting your own Lean initiatives.

  • Managing to extend, nourish, and leverage agile practices
  • Building true development teams, not just groups
  • Driving quality through rapid feedback and detailed discipline
  • Making decisions Just-in-Time, but no later
  • Delivering fast: How PatientKeeper delivers 45 rock-solid releases per year
  • Making tradeoffs that really satisfy customers

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What Architects & Industrial Designers Can Teach Each Other About Managing the Design Process

What Architects & Industrial Designers Can Teach Each Other About Managing the Design Process

Product Description
Nowadays, the script of life is for a large part written by architects and designers. Urban planning decides how we spread our activities geographical. The design of modern residential districts determines for a large part how we communicate with each other. The design of shopping centers determines how we acquire our food.

Designers for means of transport decide how we move ourselves and kitchen designers decide how we cook. All this has to do with the mechanisms of technology diffusion which will be elaborated on in this publication. The main issues discussed are the contemporary inter-relationship of industrial design and architecture and a confrontation of contemporary design practice in both domains with academic theory and education. The cases used for this publication provide several examples of the various characters of design processes. The subjects of the cases discussed in Design Processes are design processes in general, visualization as a design tool, project management, social complexity collaboration, decision making and technology diffusion.

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Designing and Understanding the Human-Nature Connection

Building for Life: Designing and Understanding the Human-Nature Connection

Product Description Sustainable design has made great strides in recent years; unfortunately, it still falls short of fully integrating nature into our built environment. Through a groundbreaking new paradigm of “restorative environmental design,” award-winning author Stephen R. Kellert proposes a new architectural model of sustainability. In Building For Life, Kellert examines the fundamental interconnectedness of people and nature, and how the loss of this connection results in a diminished quality of life. This thoughtful new work illustrates how architects and designers can use simple methods to address our innate needs for contact with nature. Through the use of natural lighting, ventilation, and materials, as well as more unexpected methodologies-the use of metaphor, perspective, enticement, and symbol-architects can greatly enhance our daily lives. These design techniques foster intellectual development, relaxation, and physical and emotional well-being. In the works of architects like Frank Lloyd Wright, Eero Saarinen, Cesar Pelli, Norman Foster, and Michael Hopkins, Kellert sees the success of these strategies and presents models for moving forward. Ultimately, Kellert views our fractured relationship with nature as a design problem rather than an unavoidable aspect of modern life, and he proposes many practical and creative solutions for cultivating a more rewarding experience of nature in our built environment.
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eBooker, August 12, 2009 Comments Off

The Essential Guide to Open Source Flash Developments

The Essential Guide to Open Source Flash Developments

Product Description

  • Explore the world of open source Flash and discover which tools are available.
  • Learn how to identify which tool you need and how to best fit it into your workflow.
  • Step-by-step walk-throughs guide you through development with the most popular open source Flash tools.
  • Written by the project leads and open source Flash aficionados.

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:

  • Papervision3D: to create 3D in Flash
  • Red5: to stream video over the internet
  • SWX: to build data-driven mashups and mobile apps
  • Fuse: to make ActionScript animation a cinch
  • Go: to build your own animation tools in ActionScript 3.0
  • haXe: to create Flash files and more
  • AMFPHP: to communicate between Flash and php

Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash’s existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.

If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Summary of Contents

  • Chapter 1 Introducing the World of Open Source Flash
  • Chapter 2 Exploring Open Source Flash: What’s Available
  • Chapter 3 Preparing an Open Source Workflow
  • Chapter 4 Using an Open Source Workflow
  • Chapter 5 Testing and Debugging
  • Chapter 6 Deploying Your Application
  • Chapter 7 Using AMFPHP
  • Chapter 8 Working with SWX: The Native Data Format for the Flash Platform
  • Chapter 9 Using haXe
  • Chapter 10 Fuse and GoASAP: Open Source Animation Tools
  • Chapter 11 Using Papervision3D
  • Chapter 12 Introducing Red5
  • Chapter 13 Building Some Red5 Apps

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eBooker, August 11, 2009 Comments Off

Implementation and Management

Open Source Software: Implementation and Management

Book Description
In 2004/5, over half of IT professionals will be looking at open source software for some of their systems, most for the first time. This book explains to this audience which are the most realistic opportunities for open source now, and gives enough detail to select this type of solution, and then implement it.

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eBooker, July 28, 2009 Comments Off

The Art of Error Correcting Coding

The Art of Error Correcting Coding

Product Description
Building on the success of the first edition, which offered a practical introductory approach to the techniques of error concealment, this book, now fully revised and updated, provides a comprehensive treatment of the subject and includes a wealth of additional features. The Art of Error Correcting Coding, Second Edition explores intermediate and advanced level concepts as well as those which will appeal to the novice.

All key topics are discussed, including Reed-Solomon codes, Viterbi decoding, soft-output decoding algorithms, MAP, log-MAP and MAX-log-MAP.  Reliability-based algorithms GMD and Chase are examined, as are turbo codes, both serially and parallel concatenated, as well as low-density parity-check (LDPC) codes and their iterative decoders.

  • Features additional problems at the end of each chapter and an instructor’s solutions manual
  • Updated companion website offers new C/C ++programs and MATLAB scripts, to help with the understanding and implementation of basic ECC techniques
  • Easy to follow examples illustrate the fundamental concepts of error correcting codes
  • Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular error correcting coding (ECC) scheme for a selection of the basic channel models

This edition provides an essential resource to engineers, computer scientists and graduate students alike for understanding and applying ECC techniques in the transmission and storage of digital information.

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A Pattern Language for Distributed Comput

Pattern-Oriented Software Architecture Volume 4: A Pattern Language for Distributed Comput

Product Description
The eagerly awaited Pattern-Oriented Software Architecture (POSA) Volume 4 is about a pattern language for distributed computing.

The authors will guide you through the best practices and introduce you to key areas of building distributed software systems. POSA 4 connects many stand-alone patterns, pattern collections and pattern languages from the existing body of literature found in the POSA series. Such patterns relate to and are useful for distributed computing to a single language.

  • The panel of experts provides you with a consistent and coherent holistic view on the craft of building distributed systems.
  • Includes a foreword by Martin Fowler
  • A must read for practitioners who want practical advice to develop a comprehensive language integrating patterns from key literature.

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