“If you are new to shaders, there is no better way to learn the topic
than to have an expert guide you from beginning to end. Ron Fosner is
that guide and his well-crafted book will help you to become a
competent shader programmer.”
Dave Eberly, President, Magic Software, Inc., and author of 3D Game Engine Design.
“Real-Time
Shader Programming by Ron Fosner has everything you need: well-written
background sections, insightful comments, and lots of useful and
well-explained code from which to build your own shaders.”
Franz Lanzinger, President, Actual Entertainment, Inc.
“Fosner’sReal-Time
Shader Programming provides a timely and complete resource that will
introduce newcomers to the excitement of writing their own custom
shaders, but will also grow with them and remain an essential reference
companion for even the seasoned shader developer.”
Martin
Reddy, Graphics Software Engineer at “a Large Animation Studio in
Northern California” and author of Level of Detail for Computer
Graphics

To even try to keep pace with the rapid evolution of game development,
Managing Software Development describes a set of proven processes for establishing an effective Software Program Management Office (SPMO) function in a corporate setting. Every business that has people performing Software Project Management (PM) activities has a need for these processes. In some instances, an organization may already have a PMO chartered with overall responsibility for each project managed in an enterprise. In those cases, this book will either provide validation of their efforts or it will provide some techniques and useful approaches that can be utilized to further improve on their overall implementation of the PMO. In the vast majority of cases in business, however, a PMO is unheard of. Each project managed in the enterprise is unfortunately managed separately from all others (at great cost in both time and money to the enterprise). The book provides a downloadable “drop-in” web site containing every type of template needed to perform the activities described here.
Software architecture is an emerging discipline and an exciting
Are you enamored with instant messaging? Would you like to learn how
.NET is a whole new way to program. It has taken me a while to get used to using it, but now I feel that .NET is the future of developing code. The two main features that .NET brings are the runtime and the Framework Class Library. The runtime executes all .NET code and provides a secure environment. The Framework Class Library is available to all .NET code regardless of the language that is used to create that code. The library is a culmination of all the libraries that Win32 developers are accustomed to using, and some APIs are provided through a new paradigm, but others are mere mirrors of the Win32 APIs that they replace. The significant point is that all of the APIs are accessed in the same way, so the application developer no longer has to learn multiple ways to access libraries (DLL exported functions, class libraries, template libraries, COM). The intention is to put more focus on using the APIs than on accessing them. I have spent a considerable amount of time determining how .NET works and how the various classes in the library are related. On occasion it was a joy to see how .NET had provided a new API that put more power in the hands of the developer, and on a few occasions I was frustrated to see that .NET had provided a solution that reduced the facilities offered to the developer. In this book I want to give you the benefit of my odyssey through .NET. I will enthuse when .NET does it right, and I will tell you straight when .NET does it wrong. One thing is clear: .NET is here to stay. Expect in the future that Microsoft will put more and more emphasis on .NET. Your future as a developer will be intimately entwined with .NET, and by becoming familiar with .NET now, you’ll ensure that you’ll be ready for whatever Microsoft decides to release in the future. Intended Audience I have deliberately decided to target C++ Win32 developers.
The completely updated “field manual” for becoming a better software architect!
The corporate market is now embracing free, “open source” software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software.
Purchasing this book could change your future Recognize a good idea and gauge its chances Analyze and research your market Learn what investors look for in a business venture Make your planning pay Pick a winning team Know when to reach for ready-mades Effectively deal with blocks to success Keep the process on schedule Work within your budget Learn from winners Control the product launch Discover the secrets of keeping customers Hang on to your hard-earned profits Plan for future growth Creating successful software looks easy, and that is its initial appeal for many who attempt to do it. In truth, very few individuals who start off with a really bright idea ever reach the finish line successfully.








