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kfadmin, February 8, 2010

Simply SQL is a practical step-by-step guide to writing SQL.!


Teach Yourself SQL - The Easy Way! You’ll learn how to make the most of your data using best-practice SQL code. Rather than bore you with theory, it focuses on the practical use of SQL with common databases and uses plenty of diagrams, easy-to-read text, and examples to help make learning SQL easy and fun.

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In about 15 minutes, this guide will examine the issues that make claims processing so problematic.


It will discuss how improving process efficiency through transactional applications based on an Enterprise Content Management (ECM) platform can address those issues. This guide will also provide a conceptual model that can be applied to claims processing and offer deployment guidelines and suggestions.

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Improve scientific data management across the global R&D enterprise to improve R&D productivity. Ideal for Scientists, R&D Managers and Executives in the scientific community.


In this white paper, you will gain valuable information on how scientists and engineers at R&D organizations can:
- Easily access and aggregate both structured and unstructured data from multiple research areas into a single environment
- Conduct advanced scientific analytics allowing them to integrate the applications and algorithms that work best for them
- View results in the manner most effective for their needs
- Unlock their data’s true value by delivering the precise information they need when and how they need through real time interactive reports and dashboards.
Learn how you can do this while limiting the burden on IT resources!

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kfadmin, February 8, 2010

EContent is a valuable industry resource that focuses exclusively on content. Content is the engine that drives commerce, collaboration, and community. EContent covers the people, products, and services that make content happen!


The magazine delivers essential research, reporting, news, and analysis of content related issues, strategies, resources, and the technologies behind digital content. The magazine is essential reading for executives and professionals involved in content creation, acquisition, organization, and distribution in B2B environments or within their own organizations. EContent is the premier publication for the digital content industry.

Each issue of EContent provides:
-News and analysis of what’s happening in the content industry (M&A, product announcements, technology trends, metrics, etc.)
-Product, company, and executive profiles
-Feature articles covering the latest trends and issues written for executives and managers
-Regular columns and departments written by industry experts

EContent is a trusted resource for businesses that buy, sell, manage, and deploy content. Its editorial focus is uniquely confined to the digital content industry. EContent reports on electronic content, the content industry infrastructure, and the business of digital content.

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kfadmin, February 8, 2010

LEDs Magazine: the leading global information source on the technology and applications of LEDs.


LEDs Magazine is a bimonthly publication available by FREE subscription as an electronic (PDF) download. The magazine contains technical articles, case studies, application notes, product information, business and financial news, and a wide variety of other information relevant to the LED industry.

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kfadmin, February 8, 2010

Waste Management World is the leading international publication for the global waste management industry.


Waste Management World delivers the latest news and global developments from across the industry. Articles report on international projects, best practices, technological developments, trends and legislation. Each issue covers biological waste treatment, collection and transport, recycling and waste minimization, sanitary landfill and thermal treatment of waste.

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kfadmin, February 8, 2010

Is Symantec’s quarterly magazine containing strategies and analysis for senior and C-level IT leaders around the world.

Each issue of CIO Digest includes an exclusive interview, an industry feature, a solutions feature, customer case studies from thought leaders around the globe, an update from Symantec Technology Security & Response, and more.

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kfadmin, February 8, 2010

 
eBooker, February 8, 2010

Game Programming for Teens

Product Description
You’ve played plenty of games. Now it’s time to create your own! “Game Programming for Teens, Second Edition” helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You’ll even learn how to incorporate artificial intelligence. You don’t have to have any programming experience to get started. You’ll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn’t have to be difficult. With a copy of this book and your own curiosity, you’re off to the perfect start!

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Programming Mobile Devices: An Introduction for Practitioners

Product Description
With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.

Learn how to programme the mobile devices of the future!

The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.

Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.

Programming Mobile Devices:

  • Provides a complete and authoritative overview of programming mobile systems.
  • Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.
  • Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.
  • Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.

Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

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