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Building Database Driven Flash Applications - APress

Provides complete application solutions �out-of-the-box� that are ready for use by the reader . Examples on multiple technology platforms including ASP, ASP .NET, SQL Server, and Access.

Building Database-Driven Flash Applications demonstrates how the capabilities of Flash programming can be combined with Web back-end databases directly, without an intermediate layer of programming. Techniques for utilizing Flash presentation capabilities
with the power of back-end databases are covered in step-by-step detail. Techniques and complete �out-of-the-box� solutions that are ready to be utilized immediately are presented.

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  • In: Database, Flash, IT eBooks
  • Author : mrblue
  • Beginning Game Level Design - Premier Press

    Get ready to conquer the basics of building a strong level or mod for
    your games. “Beginning Game Level Design” covers everything from
    putting your ideas down on paper, to creating spaces and architecture,
    through placing units and scripting their behavior. You?ll cover each
    important area of expertise that goes into creating a great level. As
    you cover each new topic, use the end-of-chapter projects to test your
    newfound skills. “Beginning Game Level Design” gives you a step-by-step
    look into the tasks a successful designer goes through in order to
    create levels that keep players coming back for more.

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  • In: Game, IT eBooks
  • Author : mrblue
  • Beginning Game Audio Programming - Premier Press

    No matter how exciting the game and how realistic the visual effects,
    without catchy audio in the background it�s obvious that something is
    missing. New developments in technology enable you to do things with
    audio that weren�t possible before, but they also make it necessary to
    find a guide that walks you through the technical hurdles. “Beginning
    Game Audio Programming” covers the challenges that you will face as you
    create sound effects and music for your games and gives you the
    information you need to face these challenges head-on. You�ll learn how
    to compose dynamic music and program 3D sound. There�s even coverage of
    using DirectPlay Voice for real- time voice chat in your games! If you
    are comfortable with C++ and DirectX, then you�re ready to dive into
    the exciting world of audio with “Beginning Game Audio Programming”.

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  • 1 Comment
  • In: Game, IT eBooks, Multimedia
  • Author : mrblue
  • Photoshop CS Killer Tips - New Riders

    OK, why a book of nothing but tips? Because that’s where all the
    really slick, really useful, and really fun stuff is. It’s true! If
    we’re looking through a book and we see the word “Tip” we’re all
    immediately drawn to it, because we know we’re about to learn something
    great. Maybe it’s an undocumented keyboard shortcut, a hidden inside
    secret, or just a faster, better way to do something we do every day.
    The only problem with the tips in these books is, there’s never enough
    of ‘em. That is, until now.

    That’s because this book is
    packed cover-to-cover, wall-to-wall with nothing but those cool
    Photoshop CS sidebar tips. Every tip is designed to make you work
    faster, smarter, and have more fun using Photoshop CS. There’s no
    detailed descriptions of CYMK separation set-ups, or long boring
    discussions on color management theory–it’s just tips–short, sweet,
    and to the point.

    But we’ve done the “tip” idea one better,
    because every tip has a full-color graphic to make the tips even more
    accessible, even more fun, and even easier to use. Most importantly, to
    get in this book they’ve got to be “Killer Tips” The kind of tip that
    makes you smile, nod, and then call all your friends and “tune them up”
    with your new status as Photoshop guru.

    If you’ve wondered how
    the pros get twice the work done in half the time, it’s because they
    know all the tips, all the tricks, and now with this book–so will you.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5 (1 votes, average: 5 out of 5)
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  • In: Graphics, IT eBooks
  • Author : mrblue
  • Flash 8 ActionScript Bible - Wiley

    To create Flash applications that sizzle, you have to learn the
    code. In this comprehensive guide to the latest version of
    ActionScript, the object-oriented scripting language for Macromedia
    Flash, you’ll get the detailed instruction and step-by-step tutorials
    you need to write robust code and create sophisticated interactive
    animations. Work with objects and components, interoperate with
    JavaScript�, create games, and more � it’s all here in this informative
    book for developers, programmers, and designers.

    Inside, you’ll
    find complete coverage of Flash 8 ActionScript Master the basics of
    ActionScript expressions, functions, and variables Work with numbers,
    arrays, and strings Transform your movie clips with colors and filters
    Program sound and manage video Manage data with Web Services and Flash
    Remoting Call ActionScript functions from JavaScript Learn scripting
    for the Flash stand-alone player.

    Bonus Companion Web site!
    Find code downloads and example files at: www.wiley.com/go/actionscriptbible

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5 (1 votes, average: 1 out of 5)
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  • In: Flash, IT eBooks
  • Author : mrblue