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Inside Microsoft SQL Server 2005: T-SQL Programming

Get a detailed look at the internal architecture of T-SQL with this comprehensive programming reference. Database developers and administrators get best practices, expert techniques, and code samples to master the intricacies of the programming language—solving complex problems with real-world solutions.

Discover how to:
•Understand when to apply set-based programming techniques
•Design and implement date and time-related XML and CLR datatypes
•Use temporary objects, including temporary tables, table variables, and table expressions
•Work with T-SQL and CLR user-defined functions, stored procedures, and triggers
•Support user input-based queries and variable data with dynamic execution
•Work with transactions and new exception handling constructs
•Apply a concurrency model to support simultaneous users
•Use Service Broker for controlled asynchronous processing in database applications

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  • In: Database, IT eBooks, Software Development
  • Author : namanhem
  • Get to the Top on Google: Tips and Techniques to Get Your Site to the Top of the Search Engine Rankings

    The information in this very specific book can help you increase the effectiveness of your Web efforts and gain better visibility among the Web search results on Google and other search engines. David Viney shares his expertise in Search Engine Optimization (SEO) in helpful detail. Have you wondered if you need professional input in this area? Read here to find out how expert guidance, copywriting, site design and Web master services can supplement your efforts, and boost your visibility and sales. Viney explains how to assess your current results. He tells you how to make sure your Web page appears among search results in productive positions, but he doesn’t overpromise about what you can accomplish. Much of his information is quite detailed and technical, but relatively accessible and applicable. However, it is somewhat vulnerable to becoming outdated, in places, if Google alters its current parameters. getAbstract expects future editions to handle that little problem quite nicely.

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    Swing Extreme Testing - Packt Publishing

     Thorough testing is the basis of good software. Whether we use an agile development methodology such as Extreme Programming, or a more traditional approach, we must test our software at the unit level and application level. The tests must run automatically and cover all aspects of the software.
     
    In this book, the authors draw on more than 20 years of experience to show how automated testing can be applied to a real commercial product.

    This book will teach you how to automatically test user interfaces (Swing GUIs), the help system, internationalization, log files, spreadsheets, email, and web services, how to perform tests involving multiple JVMs, and a host of other things. These tests are applied at the module level (unit tests) and at the application level (function tests).

    The authors have developed the test processes in the broader context of an Extreme Programming (XP) methodology. However, the testing techniques are certainly not specific to XP, and may be applied within any given development methodology.

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    Macworld (US) August 2008

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  • In: IT eBooks, MAC World, Magazines
  • Author : up2umagazine
  • Blender 3D Architecture Buildings and Scenery - Packt Publishing

     This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

    You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

    You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

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