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Cases on Telecommunications and Networking presents a wide range of the most current issues related to the planning, design, maintenance, and management of telecommunications and networking technologies and applications in organizations. Real-life cases included in this publication clearly illustrate challenges and solutions associated with the effective utilization and management of telecommunications and networking technologies in modern organizations worldwide. Cases on Telecommunications and Networking provides practitioners, educators, and students with important examples of successes and failures in telecommunications and networking systems implementation. This publication is instrumental for those learning about the issues and challenges in the field of telecommunications and networking systems.

 

There’s been a marked shift in the philosophy of developing successful Web sites. The technologies (HTML, JavaScript, JavaServer Pages) no longer occupy center stage. Rather, functional objectives and the communities that grow up around them seem to be the main ingredient in Web site success. In her carefully reasoned and well-written Community Building on the Web, Amy Jo Kim explains why communities form and grow. More importantly, she shows (with references to many examples) how you can make your site a catalyst for community growth–and profit in the process. From marketing schemes like Amazon.com’s Associates program to The Motley Fool’s system of rating members’ bulletin-board postings, this book covers all the popular strategies for bringing people in and retaining them.Nine core strategies form the foundation of Kim’s recommendations for site builders, serving as the organizational backbone of this book. The strategies generally make sense, and they seem to apply to all kinds of communities, cyber and otherwise. (One advocates the establishment of regular events around which community life can organize itself.) Some parts of Kim’s message may seem like common sense, but such a coherent discussion of what defines a community and how it can be made to thrive is still helpful.

 

A guide to the skills required for state-of-the-art web development, this book covers a variety of web development frameworks. The uses of the standard web API to create applications with increasingly sophisticated architectures are highlighted, and a discussion of the development of industry-accepted best practices for architecture is included. The history and evolution toward this architecture and the reasons it is superior to previous efforts are described, and an overview of the most popular web application frameworks, their architecture, and use is provided. The same application is built in six different frameworks, allowing developers to conduct an informed comparison. An evaluation of the pros and cons of each framework is provided to assist developers in making decisions or evaluating frameworks on their own. Best practices covered include sophisticated user interface techniques, intelligent caching and resource management, performance tuning, debugging, testing, and web services.

 

Beginning ASP.NET 2.0 Databases: From Novice to Professional is a comprehensive introduction to connecting a website to many different data sources–not just databases. You’ll learn how to build a relational database, use SQL to communicate with it, and leverage both in your web applications.

You’ll also learn about the new features of ADO.NET and ASP.NET in .NET 2.0. The authors cover mission-critical issues, such as design, transactions, error handling, optimization, and scalability. They examine SQL Server, Jet, and MySQL databases, and highlight the differences among them.

This comprehensive resource is packed with information about 2.0 beta improvements and building database-driven websites. You will obtain practical solutions, learn multiple routes to achieve success, and examine a handy case study to wrap up core content.

 
mrblue, November 4, 2006

One look and you’ll see this Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya’s interface. Engaging step-by-step tutorials provide hands-on reinforcement for what you’ve learned.Maya at a Glance is the perfect introduction and reference to the Academy Award® winning Maya 3D animation and effects software.

 
mrblue, November 4, 2006

Find out how to get the most from your ACT!Manage your contacts, communicate, synchronize ACT! with Outlook, and more

You have a business or organization to run. ACT! is designed to make that easier, and this book helps you get your ACT! together. Here’s how to set up ACT! 2007, enter and organize contact information, use ACT! to track activities, prioritize leads, and produce reports, and make it act exactly as you need it to.

Discover how to

  • View details on a particular contact
  • Generate faxes, e-mail, or snail mail to a list
  • Add fields to customize ACT!
  • Handle backups and eliminate duplications
  • Group and sort contacts
 

This book takes an early object oriented approach to Java Embracing Java 5.0 topics, including the new standard Scanner class for simplified keyboard input and parsing, enumerated types, autoboxing, variable length parameter lists, the enhanced for loop, and generic types. This new edition has an earlier evolution of object concepts, developed in a way that capitalizes on the power of objects without overwhelming beginning programmers. It includes all new Java 5 topics, including Scanner class, enumerated types, autoboxing, variable length parameter lists, the enhanced for loop, and generic types. This is in depth coverage on GUI applications. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill-set.

 

Patterns, Domain-Driven Design (DDD), and Test-Driven Development (TDD) enable architects and developers to create systems that are powerful, robust, and maintainable. Now, there’s a comprehensive, practical guide to leveraging all these techniques primarily in Microsoft .NET environments, but the discussions are just as useful for Java developers.

Drawing on seminal work by Martin Fowler (Patterns of Enterprise Application Architecture) and Eric Evans (Domain-Driven Design), Jimmy Nilsson shows how to create real-world architectures for any .NET application. Nilsson illuminates each principle with clear, well-annotated code examples based on C# 1.1 and 2.0. His examples and discussions will be valuable both to C# developers and those working with other .NET languages and any databases–even with other platforms, such as J2EE. Coverage includes

·        Quick primers on patterns, TDD, and refactoring
·        Using architectural techniques to improve software quality
·        Using domain models to support business rules and validation
·        Applying enterprise patterns to provide persistence support via NHibernate
·        Planning effectively for the presentation layer and UI testing
·        Designing for Dependency Injection, Aspect Orientation, and other new paradigms

 
mrblue, November 3, 2006

 

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls’ author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a “must-have”!

The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character’s skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character’sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.

 
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